What’s Next in VR, NFTs and the Metaverse

So what’s next in the exciting world of VR, NFTs and the Metaverse. There is a lot to unpack here. We will address VR first. We will then follow up in future posts on NFTs and the Metaverse so visit us often. What’s Next in VR. Virtual reality has been preparing to go mainstream for some time, but the future of reality will look different than the headsets you are used to seeing. Instead, tomorrow’s virtual reality will have the ability to transform how we see and learn about the world around us. It Will Change How We See the World and How We Learn.

The virtual reality of the future will involve more than headsets and game controllers; it will be much more physical. Where virtual reality has catered to the visual senses since the beginning, the experts are expecting virtual reality to become more sensory oriented in the future. By introducing better touch controls, virtual reality will become better for all the senses. As Frank Azor of Alienware explains, “Once you begin catering to the rest of the senses, like what we feel body-wise, temperature-wise, and smell, the reality factor of virtual reality [becomes] stronger and the virtual piece begins to fade.”
It Will Take Some Time and small businesses have the opportunity to lead the way.


Unfortunately, we should not expect the industry to go mainstream anytime soon. The experts believe it will still be several more years before virtual reality becomes standard. For instance, the industry must come together to work through the kinks. Additionally, the best and most immersive virtual reality tools will be too expensive for the general public.

Therefore, we can be excited about the future of virtual reality in the classroom while understanding virtual reality may not be a part of a teacher’s reality anytime soon.

Virtual reality will quite simply be able to take you places you have never gone before. By using virtual reality, you will be able to see new places as if you were visiting them. Not only will this be exciting for the entertainment industry, but it will also be influential in the classroom. Students will be able to go on virtual field trips, as well as traveling back in time for history lessons. Think of the education possibilities! A Washington Post article presents a future classroom scenario this way: “If they struggle with this because they are more visual learners, he asks them to put on their virtual-reality headsets for an excursion, say, to ancient Egypt.”

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